About Capture Universe

We're here to turn reality into 3D

Capture Universe began with a simple frustration: capturing the real world in 3D was slow, expensive and locked behind specialist hardware. We set out to change that — a single cloud pipeline that takes any reality-capture data and turns it into precise, shareable 3D anyone can build with.

Our story

Photogrammetry and neural reconstruction produce stunning results, but the tooling has always assumed you own a powerful workstation and the patience to manage it. We thought the heavy lifting belonged in the cloud — and the creative work belonged in the browser, open to your whole team and your clients.

So we built Capture Universe: bring in photos, video, drone footage, LiDAR or point clouds, and we handle the reconstruction on our GPUs. Out comes a scale-accurate model you can export, drop into a web-based scene editor, and share with a single link — no plugins or downloads required.

What we believe

  • Reality, made workable

    The physical world is messy. Our job is to turn photos, scans and point clouds into clean, scale-accurate 3D you can actually build with.

  • Everything in the browser

    No GPU, no install, no waiting on a render farm under someone's desk. If you have a link, you have the full pipeline.

  • Built for teams

    Capture is rarely a solo act. Workspaces, sharing and an open API mean the whole team — and your clients — stay in the loop.

5
Free scans every month
0
GPUs you need to own
Worlds you can build

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